If your blob sheet (the thing that tells the game which shadow to use isn’t showing, click on here:Īnd choose one of the blob sheets so you can see where your UVs are positioned Then you will see your uv for your shadow mesh on the left hand screen in blender. Now with your “studio mesh 0″ selected, press tab. To do this I always use the x,y,z menu because its easier for me to see if I’m scaling it correctly. Then use the scale button to resize it until it fits your mesh correctly. Remember to center front to back and side to side Use the green and red arrows to center the shadow mesh under your objects. It’s too dark and it’s not the right size. Now click on “studio mesh 0″ Remember the original big shadow looked like this: In the end it should look something like this: You only want a tiny bit of the shadow showing or else it looks weird. Alternatively, you can click scale twice and you’ll see a box show up at the bottom of the menu where you just clicked “scale” that will allow you to scale it by increments, x y and z. It might still be too big if you legs are thin so choose “scale” here:Īnd move your mouse until the shadow is the correct size. Then move it using the red and green arrows until it sits right under the table leg. Then right click on one of the triangles of one of the leg shadows and then right click on the other one while holding shift so the whole little box is selected. So select “studio mesh 1″ and at the bottom of the screen choose “edit mode” and select the little box with the side highlighted so that you can click on faces. If we leave it like this there will be 4 random shadows in the wrong place when the object is place in game. Then delete the original table mesh, in this case, “studio mesh 2.”Īs you can see, our table leg shadows are not in the correct position. obj mesh into blender and move it to where it sits the same place the original table does. The first one is the large shadow mesh, the second one is the shadow mesh for the legs of the end table and the third is the table.įirst we will work on the small squares that make the leg shadows so that’s “studio mesh 1″
![create object mesh sims 4 create object mesh sims 4](https://sims4.aroundthesims3.com/objects/files/downtown_streetvehicles/car1.jpg)
There are three studio mesh groups here, that’s where the green arrow is pointing. So first you open the blender file of the object mesh you are going to replace.
CREATE OBJECT MESH SIMS 4 HOW TO
The next videos in this series will cover the programs needed to make CC and we will start building up a package file to test in the game.Here’s a tutorial I made on how to get your shadows to look right when you are converting or making a new object.
![create object mesh sims 4 create object mesh sims 4](https://www.thesimsresource.com/scaled/2755/w-920h-690-2755207.jpg)
The programs used to make CC can be very intimidating on their own, so I hope this overview gives you a good foundation for when you are ready to move onto the next step. I also used a base game object from the Sims 4 so everything will look familiar when you move onto the next step.
![create object mesh sims 4 create object mesh sims 4](https://i.stack.imgur.com/SeCli.png)
I did this because this video series is focused solely on making Sims 4 CC and there can be a lot of extra information that you don’t necessarily need to know as a beginner. I put so much effort into making all of the graphics and demonstrations in this video from scratch instead of using ones commonly found on the internet.
![create object mesh sims 4 create object mesh sims 4](https://i.ytimg.com/vi/JHE0Ljs7tn0/maxresdefault.jpg)
I promise you it will save you so much time if you have an understanding of what’s covered here before jumping right into making CC. This video was made for absolute beginners, recolor artists, or simmies interested in learning what CC is.īefore even getting started in a 3D modeling program like Blender, it is essential to understand these basic principals. This the first of a series that goes over the fundamentals of Sims 4 custom content. Sims 4 CC Fundamentals Tutorial: Mesh, UVMap, and Texture